Guides and release notes are shown in their original language.
1. Add your Minecraft server
Install Synix for Windows and open Add Server. Select Minecraft, choose a unique server name and select the folder where its game-server files will live. The Synix app installation folder is separate from your game-server folder.
Use the game-specific install options shown by Synix. Choose the edition and server software that match the players who will connect.
If this server already exists on disk, use Import Existing Server to keep its world and configuration.
2. Configure and install
Set the player limit, passwords and world or map options offered by this profile. Choose ports that do not conflict with another server on the same computer. Use Review to inspect your choices, then save and let the installation finish.
The profile points to server.properties. Open it with Synix’s Configuration Editor for additional settings. Paths are relative to the server folder unless shown as an absolute path. Placeholders such as {Identity} depend on your server settings.
Stop the server before making changes that require a restart.
Minecraft edition and first launch
Choose Java for Java players or Bedrock for Bedrock players. The two editions use different server software. For Java, select the Minecraft version and compatible Java runtime in Synix; accept the Minecraft EULA only after reading and agreeing to it. For Bedrock, use its dedicated-server package and the included how-to guide.
The profile table below reflects the general Java template. A Bedrock server has its own executable and port settings; use the values shown after choosing Bedrock in Synix. Keep clients, server version and mod loader compatible. Configure the allowlist and operator access before inviting players.
Continue with the Minecraft Control Center guide for Java/Bedrock configuration, worlds, loaders and plugins. Mojang provides separate Java server and Bedrock server packages.
3. Start and check readiness
Open Readiness, resolve missing requirements, then choose Start. Synix expects the server program Start.bat. Allow time for the first world to generate. Read Activity & Diagnostics and the game’s own log if startup stops or reports an error.
A running process alone does not prove players can join. Test from a game client and check that the client and server use compatible versions.
4. Connect your players
Use the game’s multiplayer browser or direct connection option. For games that support direct LAN connections, use the server computer’s LAN address from another computer in your home. Internet players need the connection method supported by the game, such as a public address, join code or server listing.
The profile stores game port 25565 and query/probe port 25565. These are template values, not a complete firewall rule list; game-specific notes above take precedence. Match any router forwarding to the server computer and the game’s required TCP or UDP ports. Read the networking guide if local access works but internet access does not.
5. Protect your world
After the first successful join, create a backup. Include the actual world/save location when the game stores it outside the installation folder. Back up again before updates or mod changes. Keep a working restore point and check the backup result before removing old files.
If something does not work
Check the selected game edition or Steam branch, installation result, configuration file and the game log. Use Readiness and first-start help or Troubleshooting for the next step.

